Posts Tagged ‘Army’

Gen. Craddock Says: Leave Troops, Nukes in Europe

January 21, 2009

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NATO Supreme Allied Commander – Europe (SACEUR) General Bantz Craddock has endorsed recommendations by a special Pentagon commission which confirmed the need to retain US nuclear weapons in Europe.

General Craddock, who previously served as Commander, US Army Europe, also said the U.S. command needs to retain four Army brigades, instead of cutting to two as has been proposed, and needs to retain current Air Force and Navy force levels.

Read more on Gen. Craddock’s remarks at Government Executive

Super Soldiers Get Super Bonus — $ 150,000

January 10, 2009
Naval Calendar 2009

Naval Calendar 2009

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Senior Army NCOs in several priority specialties again are being targeted for career extension incentives of up to $150,000.

Sixteen military occupational specialties, including all MOSs of the Special Forces career management field, are eligible for CRSB incentives of $8,000 to $150,000.

Read more at Army Times

12 things soldiers can expect in the new year

January 8, 2009
Naval Calendar 2009
Naval Calendar 2009

Our Naval Calendar 2009 features 13 images of US Navy and allied naval forces in action. Buy the Naval Calendar 2009 exclusively at the PatriArt Gallery for only $ 19.99. Worldwide delivery available.

From a new commander in chief to a revamped method of PT, soldiers will see a slew of changes in 2009. Some might make Army life tougher. Some might make it easier. But there’s no doubt it’s a packed agenda as the Army’s active and reserve forces shift gears in Iraq and face likely increased action in Afghanistan, along with keeping up with the day-to-day demands of running the service and meeting the needs of families on the home front. Army Times highlights the 12 most important developments, from pay to deployments.

Weak Economy Drives Military Enlistment

December 13, 2008
Aviation Calendar 2009

Aviation Calendar 2009

In 2008, as the stock market cratered and the housing market collapsed, more young members of the Army, Air Force and Navy decided to re-up. While several factors might explain the rise in re-enlistments, including a decline in violence in Iraq, Pentagon officials acknowledge that bad news for the economy is usually good news for the military.

In fact, the Pentagon just completed its strongest recruiting year in four years, reports the Houston Chronicle.

Boeing and Creative Technologies Train US Soldiers for War

December 13, 2008
Aviation Calendar 2009

Aviation Calendar 2009

Our military Aviation Calendar 2009 features 13 images of US and allied military aircraft in action. Buy the Aviation Calendar 2009 exclusively at the PatriArt Gallery for only $ 19.99. Worldwide delivery available.

Boeing has announced a teaming arrangement with Creative Technologies Inc. (CTI) of Hollywood, Calif., to explore new training solutions for the military and law enforcement. The agreement brings together Boeing’s expertise in aviation training systems and CTI’s experience in game-based simulations for ground forces training.

“This agreement allows us to take what we do well and translate it into new possibilities for Boeing in the ground training and simulation arena,” said Mark McGraw, vice president for Training Systems and Services, a division of Boeing Integrated Defense Systems Global Services and Support. “We are committed to finding new ways to use the talents of both companies to expand the services we’re able to offer the military.”

The agreement formalizes an ongoing relationship — CTI is a contributor to the Boeing Future Combat Systems program, and Boeing and CTI are partners in the U.S. Army’s Fires Center of Excellence integration effort at Fort Sill, Okla. The Army approached Boeing and CTI to offer guidance in developing an organization and a training strategy to consolidate the Army’s Air Defense Artillery School and Center, previously based at Fort Bliss, Texas, and the Field Artillery School and Center based at Fort Sill. The Boeing-CTI team is making recommendations for potential synergies and long-term training strategies while developing a technology plan to support current and future Fires Center of Excellence missions.

“We’re excited to combine Boeing’s industry leadership and broad range of capabilities with CTI’s know-how, relationships and agility,” said CTI President and CEO James Korris. “Simulation for ground forces and law enforcement is still, in many ways, in its infancy; we look forward to helping shape this evolving market. We’ve had a great run with Boeing. We’re thrilled to be their teammate.”

One possible area of growth is deployable field-artillery training for soldiers who are either in-theater or home between deployments. “These trainers would be designed to travel to a soldier’s home base or directly to the front lines to keep our warfighters current on their artillery skills,” said McGraw.

The Battlefield Surveillance Brigade

December 9, 2008

Stryker Brigade in Iraq

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The Battlefield Surveillance Brigade (BFSB) conducts intelligence, surveillance, and reconnaissance operations to enable the division or corps commander to precisely focus joint combat power and simultaneously execute current operations while preparing for future operations. The brigade is composed of a headquarters, a military intelligence battalion, a reconnaissance and surveillance battalion, signal network support and logistics support companies. A variety of unique assets, such as a Long Range Reconnaissance Company, Reconnaissance Troop and HUMINT Company provide another tool to address the commander’s priority intelligence requirements (PIR).

The initial design of the BFSB was outlined in the Operational and Organizational Concept for the Battlefield Surveillance Brigade in 2007. Both active component and reserve component BFSBs have been approved for the Army, and brigades are already participating in Operation Iraqi Freedom.

At Fort Knox, KY., the Maneuver Center of Excellence’s Maneuver Battle Lab conducted a Computer Assisted Map Exercise (CAMEX) from Oct. 20 to 24. The experiment, involving participation from both Active and Reserve Component BFSBs, as well as subject matter experts from various proponents, addressed the brigade’s mission and capabilities. Initial insights from the experiment identified a wide variety of actions to be taken, as well as validating the need for further research to improve the Army’s ability to exploit the BFSB’s capabilities.


The Chief of Armor presented the initial insights developed during the October BFSB CAMEX at the Reconnaissance Summit held in November 2008 at Fort Knox. This venue was intended to provide refined guidance from a variety of senior leaders (to include the TRADOC Commander) who will drive the way ahead for the BFSB doctrine refinement
as well as organizational and material actions. The Maneuver Center of Excellence will continue to develop the BFSB’s concept throughout Fiscal Year 2009 culminating with the initial release of FM 3-55.1, The Battlefield Surveillance Brigade.

Military Computer Games Evolve: DARWARS Successor Planned

December 8, 2008

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OR

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The U.S. Army will spend $50 million to upgrade its video game training system, reports Digital Alchemy. DARWARS Ambush, the current first-person shooter (FPS) video game, teaches soldiers how to handle ambushes and roadside attacks, but is limited in the number of players it can host. The new game in development, Game After Ambush, builds on it, promising to integrate real world data and allow trainers to modify the game on-the-fly.

Army beefs up non-lethal capabilities

November 27, 2008

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Soldiers are trained to use non-lethal force as much as possible. But until recently, not every Soldier had “the right mix” of tools and capabilities to meet those goals, an officer said during exercises at Fort Drum (NY) last week.

“The more capabilities we give the Soldiers to operate in the non-lethal realm, the less likely they’re going to have to resort to lethal force,” said Army Maj. Thomas Aarsen, a close combat systems project officer for the Defense Department’s Program Executive Office Ammunition.

“[The Army] has been asking Soldiers to do this for a long time, but now they have the tools to do so,” Aarsen said during a Non-Lethal Capabilities Set fielding and training for two 10th Mountain Division brigade combat teams.

The Army has been improving its non-lethal capabilities since 2000 in response to U.S. actions in Kosovo. The Army needed something to use before resorting to lethal force, Aarsen said. There were variations of non-lethal packages before. But until now, there hasn’t been a system available to Soldiers with the amount of tools the latest set provides, Aarsen said.

“Non-lethal capabilities has definitely been an evolving process,” he said. “Technology and equipment continues to keep getting better, and we continue to keep learning more and becoming more innovative. I think now we have about the right mix of what the brigades will need. Though there may be times when they need more or less, it’s a good solution at this point.”

The fielding, an Army requirement, consists of five modules and comes with a weeklong training on its capabilities and uses, Aarsen said. The modules are based on tactical situations including checkpoint manning, convoy operations, detainee operations, crowd control and dismounted patrols. A Taser package sub-module with 18 Tasers and holsters also comes with the set, he said.

Instructors from the Army’s military police school at Fort Leonard Wood, Mo., who developed the training curriculum, travel to the gaining unit’s installation to train the Soldiers. During the course, soldiers fire non-lethal ammunitions, such as Tasers and shotgun and grenade launcher rounds filled with rubber pellets.

Soldiers also learn to use the different modules to the capacity that they can teach their squads and platoons what they’ve learned, Aarsen said. The equipment includes audio-translating devices and the portable vehicle arrest barrier, he added.

The voice response translator is a hand-held electronic device that can be synced to eight users’ voices and translate more than 350 phrases in 18 languages. Soldiers can use it to communicate in Arabic, Farsi, Urdu and Pashtun, for example, without an interpreter, Aarsen said.

The package also introduces the portable vehicle arrest barrier, which is basically a large cargo net stored inside a speed bump. Once activated, it can stop a 5-ton vehicle traveling 45 mph by wrapping around the vehicle and locking up the rear axle. Soldiers can stop a speeding vehicle without ever having to expend live ammunition, Aarsen said.

“These capabilities give the Soldiers a lot more tools to use as they progress through the escalation of force,” he said. “Now they have ways to actually deal with folks before they have to result to lethal force. The whole focus is to provide Soldiers with more options before they have to use lethal force.”

10th Mountain Division’s 2nd and 3rd Brigade Combat Teams were the seventh and eighth brigades to receive the set. The set was produced by the Program Executive Office Ammunition and costs just more than $1 million. Fielding began in July to units getting ready for deployment. Every brigade combat team and military police brigade is expected to have the issue in about 18 months, officials said.

M.J. Carden

Army to invest $50M in combat training games

November 25, 2008
Death Gliders

Death Gliders

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The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat.Lt. Col. Gary Stephens, product manager for air and ground tactical trainers at Project Executive Office — Simulation Training and Instrumentation said Thursday that the $50 million has been approved for a “games for training” program starting in 2010.

“The Army takes this seriously,” Stephens said of PEO-STRI and its Army gaming unit, which will handle military video game requirements. “We own gaming for the Army — from requirements through procurement,” he said.

Game development has become a multibillion-dollar industry in recent years, with large game studios employing thousands of developers and sales that compete with Hollywood’s blockbusters.

“We want to take advantage of that, but we don’t have the intent to become a competitor with the commercial gaming industry,” Stephens said. “We don’t have the intent or capability to be a commercial game house.”

Instead, the Army gaming unit will watch trends in the industry and identify technology that can be used for military training, he said.

The need for video games  (Read the full article at Stars & Stripes)

radar soon to be operational in Israel

November 24, 2008

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The U.S. radar recently deployed to Israel to help it defend against a potential missile attack from Iran is in the midst of final tests and will soon be operational, according to a spokesman for the U.S. European Command mission.

The radar was delivered to Israel in September and is reported to be capable of tracking a baseball-size object from a distance of 2,900 miles. It is intended to help Israel by enabling it to more rapidly activate its missile defense system in the event of an attack.

Army Maj. Bryan Woods, a spokesman for the U.S. military team in Israel, said the radar should be operational by mid-December.

Read the full Stars & Stripes article